Roles & Responsibilities
Work with the elite team to conduct research on cutting-edge computational geometry algorithms, graphics algorithms, and computer vision algorithms, form an automated production solution for game art content production, and promote the application of the solution in game projects.
Qualifications
Have a deep understanding and research experience in computational geometry, mesh processing and graphics related technologies (such as: surface parameterization, mesh simplification, modeling understanding, etc.)Have a solid foundation in mathematics, familiar with calculus, linear algebra, differential geometry, complex variable functions, optimization and numerical methods, etc.
Good C/C++ programming skills
Excellent communication and Teamwork ability.
Additional points:
I have published articles at top graphics conferences, such as SIGGRAPH/SIGGRAPH Asia/SGP, etc.
CGAL/OPENMESH/LIBIGL and other computational geometry algorithms Experience in using libraries
Experience in using 3D model editing tools, such as Maya/3D Max/Blender/Houdini, etc.
Master machine learning and computer vision and other related knowledge and skills..